Final week, it was rumored that Microsoft was preparing for a significant spherical of layoffs throughout the Xbox staff. Bloomberg is now reporting that workers within the firm’s gaming division had been knowledgeable of job cuts Wednesday morning. The PC big has been on a cost-cutting mission currently, announcing it might let go of three % of its international workforce earlier this summer season, and saying a further 9,000 job cuts on Wednesday.
In line with Bloomberg, Microsoft’s Stockholm-based King division, well-known for Sweet Crush, is shedding 10 % of its employees, representing roughly 200 jobs. Whereas another European gaming workplaces are additionally chopping, US items are reportedly being knowledgeable later Wednesday.
Phil Spencer, CEO of Microsoft Gaming, despatched an electronic mail to all Microsoft Gaming workers concerning the layoffs, which was obtained by Windows Central and confirmed as genuine by Microsoft. In it, Spencer stated, “I acknowledge that these adjustments come at a time when we’ve extra gamers, video games, and gaming hours than ever earlier than. Our platform, {hardware}, and recreation roadmap have by no means regarded stronger. The success we’re seeing at present is predicated on powerful selections we have made beforehand. We should make selections now for continued success in future years and a key a part of that technique is the self-discipline to prioritize the strongest alternatives.”
This is Phil Spencer’s full word to employees:
In the present day we’re sharing selections that may influence colleagues throughout our group. To place Gaming for enduring success and permit us to give attention to strategic development areas, we’ll finish or lower work in sure areas of the enterprise and observe Microsoft’s lead in eradicating layers of administration to extend agility and effectiveness. Out of respect for these impacted right this moment, the specifics of right this moment’s notifications and any organizational shifts can be shared by your staff leaders within the coming days.
I acknowledge that these adjustments come at a time when we’ve extra gamers, video games, and gaming hours than ever earlier than. Our platform, {hardware}, and recreation roadmap have by no means regarded stronger. The success we’re seeing at present is predicated on powerful selections we have made beforehand. We should make selections now for continued success in future years and a key a part of that technique is the self-discipline to prioritize the strongest alternatives. We are going to defend what is flourishing and focus effort on areas with the best potential, whereas delivering on the expectations the corporate has for our enterprise. This centered strategy means we are able to ship distinctive video games and experiences for gamers for generations to return.
Prioritizing our alternatives is important, however that doesn’t reduce the importance of this second. Merely put, we’d not be the place we’re right this moment with out the time, vitality, and creativity of these whose roles are impacted. These selections should not a mirrored image of the expertise, creativity, and dedication of the folks concerned. Our momentum is just not unintended—it’s the results of years of devoted effort from our groups.
HR is working immediately with impacted workers to supply severance plan advantages (aligned with native legal guidelines), together with pay, healthcare protection, and job placement assets to help their transition. Workers whose roles had been eradicated are inspired to discover open positions throughout Microsoft Gaming, the place their functions can be given precedence evaluate.
Thanks to everybody who has formed our tradition, our merchandise, and our group. We are going to transfer ahead with deep appreciation and respect for all who’ve contributed to this journey.
As a part of right this moment’s layoffs, a number of video games, including Rare’s Everwild, have been cancelled and The Initiative, the Xbox studio which was producing the Good Darkish reboot, has been shut down. The information was damaged to the staff by Matt Booty, head of Xbox Recreation Studios, who stated Microsoft “didn’t make these selections evenly, as every challenge and staff characterize years of effort, creativeness, and dedication.”
This is Matt Booty’s full word to employees:
Following Phil’s word, I need to share extra in regards to the adjustments to the Studios enterprise items.
We’ve made the choice to cease growth of Good Darkish and Everwild in addition to wind down a number of unannounced initiatives throughout our portfolio. As a part of this, we’re closing one among our studios, The Initiative. These selections, together with different adjustments throughout our groups, replicate a broader effort to regulate priorities and focus assets to arrange our groups for better success inside a altering trade panorama. We didn’t make these selections evenly, as every challenge and staff characterize years of effort, creativeness, and dedication.
Our general portfolio technique is unchanged: construct video games that excite our gamers, proceed to develop our largest franchises, and create new tales, worlds, and characters. We’ve greater than 40 initiatives in lively growth, continued momentum on titles delivery this fall, and a powerful slate headed into 2026.
For these immediately affected, we’re working carefully with HR and studio management to supply help, together with severance, profession transition help, and the place attainable, alternatives to discover roles on different groups.
To everybody throughout our studios: thanks. Your creativity and resilience proceed to outline who we’re. I imagine within the power of our groups and the route we’re taking over the trail forward.
Final yr, Microsoft slashed almost 2,000 jobs from its gaming division, affecting workers throughout Xbox and Activision Blizzard. In the identical yr, it additionally shuttered a trio of ZeniMax recreation growth groups after having acquired the online game holding firm in 2021. This would be the fourth spherical of cuts at Xbox within the final 18 months. These layoffs come towards the backdrop of Microsoft’s $69 billion acquisition of Activision Blizzard in October 2023.
The gaming trade has had a rocky couple of years, with an estimated 11 % of recreation builders dropping their jobs in 2024. Microsoft’s income have been on a gradual upward trajectory, with the corporate reporting over $25 billion in internet revenue in its final quarterly report. When requested for remark, a Microsoft spokesperson informed Engadget that the corporate “[continues] to implement organizational and workforce adjustments which can be essential to place the corporate and groups for fulfillment in a dynamic market.”
Replace, July 2, 6:45PM ET: This story has been up to date a number of occasions since publishing to incorporate affirmation of the particulars of the layoffs, the cancellation of a number of video games, the shuttering of The Initiative, and an infuriatingly obscure remark from a Microsoft spokesperson.
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